A few concepts that I am borrowing for the GD are:
- Roll defense from starfox
- Polarized attack for the enemies ala ikaruga (radiant silvergun), the difference here is that ground targets must be bombed, squigies must be railed with mass driver weapons and conventially shielded enemies require beam weapons.
- All weapons are effective against all enemies but certain weaons are much more effective. This technique is vital to survival.
- Ability to equip a small pod that can has limited controlled and it's own set of upgrades.
- Clip/reload system for mass drivers/bombs, energy system for beam weapons. Ammo is plentiful but must actually be collected and you cannot hold the fire button the whole time.
Here's a screenshot debugging one of the triggers for a mob spawn and the new bullet system:
Again, not very impressive looking (it looks better in action) but I'll just layout a few of the things that are working now. - Follow camera
- Scene trigger system that can fire proximity events
- Mob controller with spawn/death management (hooked to trigger system)
- Mob action scripting pcodes with time driven events (Fire, Rotate, Change properties etc)
- Random terrain generator
I'm not trying to do a fully polished game currently. Just something that starts up allows you to play through a random level with increasing difficulty and records your high score. I will probably implement a few different types of weapons as well.
I don't know if I want to finish it all in one shot.. I have to get back to some other stuff.. really ;)


